07-29-2013, 09:27 AM

I wanted to hear how people are liking the new changes to the timers.

Casual - one turn per day

Tournament - time allocation and bonus each time you make a turn

I have some thoughts that Tournament is contrary to how I'd like to see it and since it's taken from a chess game - it doesn't scale well for 8 way matches. In fact, it's quite trivial for one or two people to put a serious delay on other players as the tourney time exists today.

In a nutshell - I would like to propose that each player waiting for your move drains your remaining clock in parallel.

In that 8 way game - let's say you have 24 hours on your clock and everyone now can move. Since no one has played - everyone's clock starts ticking and if no one moves, you will have your entire 24 hours to move.

Let's say that everyone has moved and you are holding everyone up. Take that 24 hours (1440 minutes) and divide by 8 - you can now only hold everyone up for 180 minutes.

I'd be interested in other people's thoughts.

I could see this moving too fast - so perhaps we might need to complicate things a little (like giving a grace period before the stacking commences) or maybe otherwise capping the delays to reward people that move and keep one or two players from dragging the entire party down to a crawl.

Casual - one turn per day

Tournament - time allocation and bonus each time you make a turn

I have some thoughts that Tournament is contrary to how I'd like to see it and since it's taken from a chess game - it doesn't scale well for 8 way matches. In fact, it's quite trivial for one or two people to put a serious delay on other players as the tourney time exists today.

In a nutshell - I would like to propose that each player waiting for your move drains your remaining clock in parallel.

In that 8 way game - let's say you have 24 hours on your clock and everyone now can move. Since no one has played - everyone's clock starts ticking and if no one moves, you will have your entire 24 hours to move.

Let's say that everyone has moved and you are holding everyone up. Take that 24 hours (1440 minutes) and divide by 8 - you can now only hold everyone up for 180 minutes.

I'd be interested in other people's thoughts.

I could see this moving too fast - so perhaps we might need to complicate things a little (like giving a grace period before the stacking commences) or maybe otherwise capping the delays to reward people that move and keep one or two players from dragging the entire party down to a crawl.