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Pro Tips Thread - Printable Version

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Pro Tips Thread - rocco - 03-22-2012 02:16 AM

This is a place to consolidate and share player tips. If you have any pearls of wisdom, feel free to post them here.

Rules: No more than one sentence per tip, keep them as concise as possible.

Purpose: To consolidate a good number of one sentence pro tips to help new players improve their game. These will lead to eventual inclusion in the game, as either pop-up tips or its own section in the manual. They will always stay as a sticky on the forum.

I will consolidate all post in this thread and update this first post with all tips!



General Tips
  • Exploration is dangerous, scout unexplored star systems using inexpensive frigates.
  • Unescorted colony and troop ships are easily destroyed by combat ships in the same system.
  • High food production will free up farmers to be used for other task.
  • Armor modifications are a cheap way to improve a ship's combat longevity.
  • Having more ships than your command points allow for will incur maintenance costs.
  • Make custom build focuses to reduce micro management of planets
  • Be prepared! Maintain a large fleet that uses up your available command points.
  • Espionage can be an effective tool to supplement your research pool.
  • Sabotage can hurt an enemy's ability to deploy ships.
  • If you cannot save a planet from being captured, evacuate your colonists before it becomes blockaded.
  • You can scrap buildings for Galactic Credits, which is especially useful if the planet may soon be captured.
  • Usually you only need one Agent Training Camp in your empire.
  • Be careful trying to build everything, as maintenance costs could bankrupt a young empire.
  • If you discover a space monster early in the game, try to retreat.
  • Always review your ship general settings before combat.
  • Hi-tech star drives can allow you to out position your opponents.
  • Tie up enemy fleets long enough of reinforcements to arrive by setting your ships to evasion.
  • Position picket ships at the edges of your empire to allow surveil enemy movements.

Multiplayer Tips
  • Custom races are the most competitive option for multiplayer matches.
  • When coordinating attacks with an ally, use current and future star dates as guides to make sure you arrive on time.
  • Use "Skip Idle Turns" to speed up the pace of multiplayer games.
  • Smart use of custom build order can speed up games when used with "skip idle turns"
  • Skip idle turns will stop as soon as your empire detects an incoming fleet, providing you a chance to react.
  • If an incoming enemy fleet can get to your planet in a single turn, then you won't have time to react so plan ahead.



RE: Pro Tips Thread - Dorjan24 - 03-22-2012 03:26 AM

Ships do not cost maintenance until you are over your Command Point cap.
or
Ships only start costing maintenance once you are over your Command Point limit.


RE: Pro Tips Thread - VanderLegion - 03-22-2012 03:32 AM

Always use a custom race, stock races can't keep up with a good custom.


RE: Pro Tips Thread - Shep - 03-22-2012 04:32 AM

Armor is your friend.


RE: Pro Tips Thread - VanderLegion - 03-22-2012 04:34 AM

(03-22-2012 04:32 AM)Shep Wrote:  Armor is your friend.

+1


RE: Pro Tips Thread - Dorjan24 - 03-22-2012 10:27 PM

Use your command points, you've got them for a reason.


RE: Pro Tips Thread - StandAlone - 03-23-2012 12:03 AM

Spying can be an effective tool to supplement your research pool.

Spying can aid in sabotaging the enemies ability to deploy ships.


RE: Pro Tips Thread - 7B8 - 03-23-2012 08:41 PM

Evacuate your planet(s) before a dominant invading fleet arrives.


RE: Pro Tips Thread - JabaMaya - 03-24-2012 12:25 AM

Before evacuating your planets, sell/scrap as much buildings as possible.

Usually you don't need more than one 'Agent Training Camp' in our empire!
If you discover a space monster, try to retreat.


RE: Pro Tips Thread - StandAlone - 03-24-2012 04:36 AM

Always review your ship general settings before combat.