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Ideas for SO2
10-15-2012, 06:23 AM
Post: #21
RE: Ideas for SO2
I'm really liking the government type ideas
Only form I see missing is some form of Communism/Socialism, just for completeness sake, not exactly sure the bonuses or negatives this would entail.

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10-15-2012, 09:31 AM
Post: #22
RE: Ideas for SO2
(10-15-2012 06:23 AM)steveadams14 Wrote:  I'm really liking the government type ideas
Only form I see missing is some form of Communism/Socialism, just for completeness sake, not exactly sure the bonuses or negatives this would entail.

Dunno bout the bonuses or negatives, but seems like it might make sense for the Vass with their shared intelligence...

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10-15-2012, 01:26 PM
Post: #23
RE: Ideas for SO2
(10-15-2012 09:31 AM)VanderLegion Wrote:  
(10-15-2012 06:23 AM)steveadams14 Wrote:  I'm really liking the government type ideas
Only form I see missing is some form of Communism/Socialism, just for completeness sake, not exactly sure the bonuses or negatives this would entail.

Dunno bout the bonuses or negatives, but seems like it might make sense for the Vass with their shared intelligence...

Yeah, I was thinking of the Vass in particular.

These are the days of miracle and wonder, this is the long distance call. The way the camera follows us in slow mo, the way we look to us all. The way we look to a distant constellation that's dying in a corner of the sky. These are the days of miracle and wonder, and don't cry, baby, don't cry.
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10-18-2012, 04:56 AM
Post: #24
RE: Ideas for SO2
(10-11-2012 02:21 PM)VanderLegion Wrote:  Looks like a good start, though a note on the battle system - I can't think of any way a real-time battle system could possibly work with a turn-based game. You could have two different battle systems - one for turn based play and one for the non-asynch network play - but I can't see it ever happening for asynch games. That being said, I'm sure there are ways it could be made to be more tactical and give you more control in some way.

A start could be maybe when a battle kicks off the rest of the game pauses and you get a new battle screen where you get more tactical control and turn the battles themselves into almost a mini-game. Maybe even something along the lines of Star Fleet battles, where you get finer control over each ship and what it's actions are for the round. Instead of everything happening once in the battles like they are now, give different ships an initiative value, or speed or something along those lines, let you control ships in order based on that. I could easily envision some fun tactical battles.

Or if that's too much for an asynch game, could do a spinoff SO Battles Tongue

oh man, I know games would last forever.... but I would totally play the crap out of battles like this http://www.youtube.com/watch?v=XBtJTHENYHU
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10-18-2012, 06:07 AM
Post: #25
RE: Ideas for SO2
(10-18-2012 04:56 AM)Xlom Wrote:  oh man, I know games would last forever.... but I would totally play the crap out of battles like this http://www.youtube.com/watch?v=XBtJTHENYHU

Assault shuttles were my favorite moo2 strategy. Nothing like sniping some antaran tech early game.
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10-19-2012, 11:24 AM
Post: #26
RE: Ideas for SO2
All this sounds really sweet.

One thing I would want to see, would be a much quicker and cheaper way to pump out all ships. That way you can have very massive battles than in the first game.

Supreme commander all the way.

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10-19-2012, 03:34 PM
Post: #27
RE: Ideas for SO2
(10-19-2012 11:24 AM)Cybran nation Wrote:  All this sounds really sweet.

One thing I would want to see, would be a much quicker and cheaper way to pump out all ships. That way you can have very massive battles than in the first game.

I'm not sure exactly what you mean, do you want ships to be far cheaper relatively?

These are the days of miracle and wonder, this is the long distance call. The way the camera follows us in slow mo, the way we look to us all. The way we look to a distant constellation that's dying in a corner of the sky. These are the days of miracle and wonder, and don't cry, baby, don't cry.
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10-26-2012, 05:15 AM
Post: #28
RE: Ideas for SO2
(10-19-2012 03:34 PM)steveadams14 Wrote:  
(10-19-2012 11:24 AM)Cybran nation Wrote:  All this sounds really sweet.

One thing I would want to see, would be a much quicker and cheaper way to pump out all ships. That way you can have very massive battles than in the first game.

I'm not sure exactly what you mean, do you want ships to be far cheaper relatively?

Yes, and faster to make. That way there can be bigger battles.

Supreme commander all the way.

Scifi Japanese anime- Legend of the galactic hereos- Give it a try (In Japanese only subs, watch on YouTube)

Excuse the grammar errors I work on a mobile device.

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10-26-2012, 10:45 AM
Post: #29
RE: Ideas for SO2
(10-26-2012 05:15 AM)Cybran nation Wrote:  
(10-19-2012 03:34 PM)steveadams14 Wrote:  
(10-19-2012 11:24 AM)Cybran nation Wrote:  All this sounds really sweet.

One thing I would want to see, would be a much quicker and cheaper way to pump out all ships. That way you can have very massive battles than in the first game.

I'm not sure exactly what you mean, do you want ships to be far cheaper relatively?

Yes, and faster to make. That way there can be bigger battles.

I am conflicted about this, because on the one hand, I do love big battles, but on the other hand I like working with smaller amounts of ships so that heroes stand out more and so that it's easier to manage.

These are the days of miracle and wonder, this is the long distance call. The way the camera follows us in slow mo, the way we look to us all. The way we look to a distant constellation that's dying in a corner of the sky. These are the days of miracle and wonder, and don't cry, baby, don't cry.
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10-26-2012, 11:12 AM
Post: #30
RE: Ideas for SO2
I agree. You want the epic battles, but you also want individual ships to mean something. I like fleets that end up being 15-20 ships of various sizes.
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