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Chat Length Change
11-04-2014, 01:35 AM
Post: #1
Chat Length Change
In most games, the chat length seems appropriate. In big games, and in particular in the Roleplay games, chat length is not long enough. For example, in the Roleplay game it isn't unusual to have the screen bump 2-3x per day from all of the chatting activity.

I am guessing that the length is a balance between keeping text visible and storage on the server.

Two possible recommendations:

1. If possible, perhaps tailor the length of the chat to the number of human players. For a two-player game, it could be shorter (and save server space) than it currently is. For an 8-player game, it would be much longer. Hopefully the average between them would add up to about the same amount of storage space (because there are a lot of 2 player games, and relatively few 8-player games).

2. Or make it a setting at startup. Set the default to something lower than currently exists. And give an option for medium and long for big games (and perhaps you would need 4+ players to be able to select long?). We could easily use 3x the length in the 8-player roleplay game.

Not sure how practical/programmable these options are, but thought I would get some ideas out there.
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