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Galactic Rebellion Scenario
12-13-2015, 10:39 AM (This post was last modified: 12-13-2015 11:09 PM by Samandchesca.)
Post: #1
Galactic Rebellion Scenario
Galactic Rebellion Scenario:

The Galaxy toils under the oppressive rule of one empire! Seven rebel factions have banded together to create a rebel alliance! Keen to make an example of these dangerous rogue elements, the Emporer has begun construction of a weapon of unimaginable power. Once complete he will raze their homeworlds to the ground. One by one he will erase them from existence and never again be opposed... Or will the rebels defeat his evil plan? Their intelligence informs them that the Emporer himself will command this horrible weapon. Will they be able to overthrow the Empire and destroy the Emporers flagship with him on board?


Basic rules:
(Under constant revision..)

#1:The evil Emporer is decided in advance by his player colour. Red being the default. The Emporer may use unlimited traits.

#2:The other 7 players are minor races, and may only use 5 points worth of traits. (Example: Slow Thinkers +3 Proficiant Farmers -3 Industrious Individuals -3 Huge homeworld -2. Total -5 points.)

#3:By turn 100 at the latest the Emporer must have built a starship called DEATH STAR. Only an imperial fleet containing this ship may enter a hostile rebel empires home system, and only orbital bombardments from this ship may be used to affect enemy planets in their home star.(Systems outside of Home stars are open for invasion as normal.)

#4:Rebels should build a frigate named 'Homeworld'(or similar) as early as possible and leave it constantly in their home star.(For identification by the Emporer.)

#5:If all rebel home stars are destroyed the Emporer wins.

#6:If the Emporers DEATH STAR is destroyed OR his empire is totally destroyed to the point of surrender then the Rebels win.


=========================================

Additional optional rules:

In favour of the Empire:

Traitor
At game start the Emporer starts a side game with one Rebel player and informs him he is a traitor serving the Empire! That player may play as normal, but when the Emperor gives him an order he HAS to follow it. When playing with a traitor in their midst the rebels are allowed to invade anothor rebel system and wipe them out, including their home system. Meaning a traitor will avoid being revealed at all costs if he wishes to stay in the game.

Taxes
All players must pay tribute(10% of income)to the Empire when it's demanded.

Early Empire
If players choose the early empire starting game setting, this should benefit the empire more than the Rebels.

In favour of the Rebels:

Rebel Leaders
The Leaders of the Galaxy are all tired of the Empire! Only the Rebel factions can hire leaders.

Uprising!
If the Rebels win a combat engagement over an Imperial held planet subjects of the Empire are moved to join the rebellion! The Empire must gift one planet of his choice to one of the rebel factions involved in the combat. This uprising cannot happen on the same planet twice.









please post below with any suggestions for additional rules or tweaks!

Our first game is in progress following just the basic Six Laws.
These are the settings:

Timer Casual
Type classic
Speed normal
Leaders on
Race Unlimited
Diplomacy on
Victory allied

Size massive
Composition random
Shape cluster
Galaxy age normal
Empire age normal
Wormholes off
Monsters off
Specials on

Ai Impossible Bonus on.


Once the first play through is complete we can better see how balanced the game was and start to include optional rules.

Bridge on the Captain.
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12-13-2015, 11:17 AM
Post: #2
RE: Galactic Rebellion Scenario
The Empire shall fall!
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12-14-2015, 03:22 AM
Post: #3
RE: Galactic Rebellion Scenario
Very cool idea Smile
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12-14-2015, 03:27 AM
Post: #4
RE: Galactic Rebellion Scenario
(12-13-2015 10:39 AM)Samandchesca Wrote:  Galactic Rebellion Scenario:

The Galaxy toils under the oppressive rule of one empire! Seven rebel factions have banded together to create a rebel alliance! Keen to make an example of these dangerous rogue elements, the Emporer has begun construction of a weapon of unimaginable power. Once complete he will raze their homeworlds to the ground. One by one he will erase them from existence and never again be opposed... Or will the rebels defeat his evil plan? Their intelligence informs them that the Emporer himself will command this horrible weapon. Will they be able to overthrow the Empire and destroy the Emporers flagship with him on board?


Basic rules:
(Under constant revision..)

#1:The evil Emporer is decided in advance by his player colour. Red being the default. The Emporer may use unlimited traits.

#2:The other 7 players are minor races, and may only use 5 points worth of traits. (Example: Slow Thinkers +3 Proficiant Farmers -3 Industrious Individuals -3 Huge homeworld -2. Total -5 points.)

#3:By turn 100 at the latest the Emporer must have built a starship called DEATH STAR. Only an imperial fleet containing this ship may enter a hostile rebel empires home system, and only orbital bombardments from this ship may be used to affect enemy planets in their home star.(Systems outside of Home stars are open for invasion as normal.)

#4:Rebels should build a frigate named 'Homeworld'(or similar) as early as possible and leave it constantly in their home star.(For identification by the Emporer.)

#5:If all rebel home stars are destroyed the Emporer wins.

#6:If the Emporers DEATH STAR is destroyed OR his empire is totally destroyed to the point of surrender then the Rebels win.


=========================================

Additional optional rules:

In favour of the Empire:

Traitor
At game start the Emporer starts a side game with one Rebel player and informs him he is a traitor serving the Empire! That player may play as normal, but when the Emperor gives him an order he HAS to follow it. When playing with a traitor in their midst the rebels are allowed to invade anothor rebel system and wipe them out, including their home system. Meaning a traitor will avoid being revealed at all costs if he wishes to stay in the game.

Taxes
All players must pay tribute(10% of income)to the Empire when it's demanded.

Early Empire
If players choose the early empire starting game setting, this should benefit the empire more than the Rebels.

In favour of the Rebels:

Rebel Leaders
The Leaders of the Galaxy are all tired of the Empire! Only the Rebel factions can hire leaders.

Uprising!
If the Rebels win a combat engagement over an Imperial held planet subjects of the Empire are moved to join the rebellion! The Empire must gift one planet of his choice to one of the rebel factions involved in the combat. This uprising cannot happen on the same planet twice.









please post below with any suggestions for additional rules or tweaks!

Our first game is in progress following just the basic Six Laws.
These are the settings:

Timer Casual
Type classic
Speed normal
Leaders on
Race Unlimited
Diplomacy on
Victory allied

Size massive
Composition random
Shape cluster
Galaxy age normal
Empire age normal
Wormholes off
Monsters off
Specials on

Ai Impossible Bonus on.


Once the first play through is complete we can better see how balanced the game was and start to include optional rules.

Guess what everyone? It is tax season! HAHAHAHAHAHA GIVE ME YOUR CHILDREN!
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12-14-2015, 04:00 AM
Post: #5
RE: Galactic Rebellion Scenario
"Guess what everyone? It is tax season! HAHAHAHAHAHA GIVE ME YOUR CHILDREN!"

Uh-Oh! Is this turning into a hunger games scenario!? Tongue

Bridge on the Captain.
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12-15-2015, 07:43 AM
Post: #6
RE: Galactic Rebellion Scenario
Sounds fun

GC ID - VanderLegion, GMT-9. Sandbox GC ID (Beta) - VanderLegion
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12-20-2015, 12:00 PM
Post: #7
RE: Galactic Rebellion Scenario
Ill play it!
Gc id - uberlebendechan2k
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12-21-2015, 11:40 AM
Post: #8
RE: Galactic Rebellion Scenario
(12-14-2015 03:27 AM)Derpt69 Wrote:  
(12-13-2015 10:39 AM)Samandchesca Wrote:  Galactic Rebellion Scenario:

The Galaxy toils under the oppressive rule of one empire! Seven rebel factions have banded together to create a rebel alliance! Keen to make an example of these dangerous rogue elements, the Emporer has begun construction of a weapon of unimaginable power. Once complete he will raze their homeworlds to the ground. One by one he will erase them from existence and never again be opposed... Or will the rebels defeat his evil plan? Their intelligence informs them that the Emporer himself will command this horrible weapon. Will they be able to overthrow the Empire and destroy the Emporers flagship with him on board?


Basic rules:
(Under constant revision..)




That is very concerning derpt.....

#1:The evil Emporer is decided in advance by his player colour. Red being the default. The Emporer may use unlimited traits.

#2:The other 7 players are minor races, and may only use 5 points worth of traits. (Example: Slow Thinkers +3 Proficiant Farmers -3 Industrious Individuals -3 Huge homeworld -2. Total -5 points.)

#3:By turn 100 at the latest the Emporer must have built a starship called DEATH STAR. Only an imperial fleet containing this ship may enter a hostile rebel empires home system, and only orbital bombardments from this ship may be used to affect enemy planets in their home star.(Systems outside of Home stars are open for invasion as normal.)

#4:Rebels should build a frigate named 'Homeworld'(or similar) as early as possible and leave it constantly in their home star.(For identification by the Emporer.)

#5:If all rebel home stars are destroyed the Emporer wins.

#6:If the Emporers DEATH STAR is destroyed OR his empire is totally destroyed to the point of surrender then the Rebels win.


=========================================

Additional optional rules:

In favour of the Empire:

Traitor
At game start the Emporer starts a side game with one Rebel player and informs him he is a traitor serving the Empire! That player may play as normal, but when the Emperor gives him an order he HAS to follow it. When playing with a traitor in their midst the rebels are allowed to invade anothor rebel system and wipe them out, including their home system. Meaning a traitor will avoid being revealed at all costs if he wishes to stay in the game.

Taxes
All players must pay tribute(10% of income)to the Empire when it's demanded.

Early Empire
If players choose the early empire starting game setting, this should benefit the empire more than the Rebels.

In favour of the Rebels:

Rebel Leaders
The Leaders of the Galaxy are all tired of the Empire! Only the Rebel factions can hire leaders.

Uprising!
If the Rebels win a combat engagement over an Imperial held planet subjects of the Empire are moved to join the rebellion! The Empire must gift one planet of his choice to one of the rebel factions involved in the combat. This uprising cannot happen on the same planet twice.









please post below with any suggestions for additional rules or tweaks!

Our first game is in progress following just the basic Six Laws.
These are the settings:

Timer Casual
Type classic
Speed normal
Leaders on
Race Unlimited
Diplomacy on
Victory allied

Size massive
Composition random
Shape cluster
Galaxy age normal
Empire age normal
Wormholes off
Monsters off
Specials on

Ai Impossible Bonus on.


Once the first play through is complete we can better see how balanced the game was and start to include optional rules.

Guess what everyone? It is tax season! HAHAHAHAHAHA GIVE ME YOUR CHILDREN!

w0we xd
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02-02-2016, 12:43 PM
Post: #9
RE: Galactic Rebellion Scenario
Dig it!
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03-07-2016, 01:56 PM
Post: #10
RE: Galactic Rebellion Scenario
The empereor reigns supreme
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