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Formations
04-21-2012, 04:22 AM
Post: #1
Formations
Would it be possible to implement initial ship deployment formations? Right now, with the ships forming up in a line, it doesn't make ship types as viable.

For instance, my big, valuable, ships are in the middle. Lets say my enemy has a ton of proton III missile ships. These ships target my main ships.

To respond to this threat I have built a fair amount of escort destroyers. These ships have ECM jammers and PDS. They won't stop the attack, but they will blunt it, as they are designed to do.

The problem is, these ships start on the outside-to middle of the fleet. By the time they can usually get in range of their PDS, the first, and sometimes second, torpedo volleys have come in completely untouched. It seems rather silly.

So I would love to see initial formations implemented. It just makes more sense that an admiral would do this rather than enter the battle line-abreast.

Also, I would love to see an additional orders button that goes out to "all ships with this name." It would allow players to be more flexible with making different ship classes of the same hull size. And it would be much easier to order them around.
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04-21-2012, 04:26 AM
Post: #2
RE: Formations
(04-21-2012 04:22 AM)falanor4421 Wrote:  To respond to this threat I have built a fair amount of escort destroyers. These ships have ECM jammers and PDS. They won't stop the attack, but they will blunt it, as they are designed to do.

If they're targeting your big ships, ECM on the escorts isn't going to help a whole lot. Other than that, I do like the idea of being able to have other formations for start of combat, even if it started out with something as simple as options for current line of battle, multiple rows with weakest ships in front, strongest in back, etc.

Being able to give orders to same name would be handy as well. In 1.1.2 I would probably never use it cause I never have multiple different configurations for the same class ship (except maybe some with laers, some with IPC once I've upgraded, but they get the same orders, so...). In 1.1.3 with the weapon changes, I've actually started having a coupla different configurations in use at the same time.

GC ID - VanderLegion, GMT-9. Sandbox GC ID (Beta) - VanderLegion
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04-21-2012, 04:45 AM
Post: #3
RE: Formations
I have a game right now where it would have been very useful.

For instance, I managed to pin down a fleet with two of my mammoths. My main fleet came in as reinforcements. Unfortunately, they spawned in almost on top of my enemy's fleet. So all my missile ships and long range plasma ships were in close range combat from the beginning. A formation would have mitigated this by placing my battle-line up front, with the long-range ships in back as support. Yes, they still would have been hit, but it would have been much more effective.

I still won the battle, but the enemy took out over half my fleet because my squishy units were such readily hitable targets.

As far as the ECM Jammers, well, I've found they are fairly effective. Like I said though, they wouldn't stop the attack, simply blunt it. But regardless, it would still make sense for them to spawn closer to the ship they are escorting, no?
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04-21-2012, 04:51 AM
Post: #4
RE: Formations
(04-21-2012 04:45 AM)falanor4421 Wrote:  I have a game right now where it would have been very useful.

For instance, I managed to pin down a fleet with two of my mammoths. My main fleet came in as reinforcements. Unfortunately, they spawned in almost on top of my enemy's fleet. So all my missile ships and long range plasma ships were in close range combat from the beginning. A formation would have mitigated this by placing my battle-line up front, with the long-range ships in back as support. Yes, they still would have been hit, but it would have been much more effective.

I still won the battle, but the enemy took out over half my fleet because my squishy units were such readily hitable targets.

As far as the ECM Jammers, well, I've found they are fairly effective. Like I said though, they wouldn't stop the attack, simply blunt it. But regardless, it would still make sense for them to spawn closer to the ship they are escorting, no?

I'm not saying ECM jammers aren't effective, they are, but as far as I know they only help when the ship they're equipped on is targeted. So if you have screening destroyers with ECM, but the big ships behind them are being targeted, the ECM on the destroyers won't do anything, whereas the PDS will. And yes, it would be nice to be able to have the screening ships spawn near the ships they should escort.

GC ID - VanderLegion, GMT-9. Sandbox GC ID (Beta) - VanderLegion
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04-21-2012, 08:13 AM
Post: #5
RE: Formations
I didn't know that. I thought they affected all incoming missiles within a certain range.

Hey, Rocco, could we get you to chime in on this?
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04-21-2012, 12:13 PM
Post: #6
RE: Formations
(04-21-2012 08:13 AM)falanor4421 Wrote:  Hey, Rocco, could we get you to chime in on this?

ECM Jammer only helps the ship it is equipped on. PDS can help ships in the immediate area.
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04-21-2012, 03:22 PM
Post: #7
RE: Formations
Wow, ok, Vander was right. I thought it was completely different. Well... that changes some of my strategy then! Back to full PDS loads on my escorts!

Thanks Rocco!
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04-21-2012, 05:45 PM
Post: #8
RE: Formations
+1 to formations and ship name orders.

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09-21-2014, 06:58 AM (This post was last modified: 09-24-2014 02:13 PM by deusohan.)
Post: #9
RE: Formations
+1 Dude, this is an awesome idea.

I've always felt that SO is an incredibly rich and deep strategic experience. Let me know if I'm crazy or I don't get something, but I've also felt that one of the only weak areas of said experience is the actual combat itself. For a long time it felt like 85–99% of the strategic import was decided before any combat of any kind ever actually begins.

Over the years, the combat depth of SO has really improved with the ability to escort a target, assign primary targets, and give orders according to ship class Big Grin. We need to further develop the combat depth, and puzzling a bit over starting formations could really help.
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